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Jun 10, 2010, 7:07 PM

Most of what I've learned from going open source are just good life lessons I probably could/should have picked up anyway, and this one's certainly in that camp. I've always idolized the renaissance man. I'm a big believer in knowing a little about a lot of things vs. knowing a lot about a little. I respect the need for specialists, but even then I think they tend to be better when they've put in the work to stretch their intellect across more than one silo of information. It builds empathy and humility to not always be the expert at what you're interested in.

Going open source has provided me the opportunity to run into any number of people who are very very bright at one thing, don't foster that fundamental curiosity about topics they have no expertise in, and yet seem to think their impressive intellect makes their opinion right on all topics regardless. Just because you're amazing at the 100 yard dash doesn't mean you know dick all about water polo.

I actually had one person complain about their in-ability to do something in concrete5 with the line "look, I /am/ a rocket scientist at such and such university.. I should be able to XYZ." Strangely I am not a rocket scientist and I dropped out of college, but I can do XYZ quite easily. Go figure.

I was reminded of this just now when a thread on slashdot came up. Some fellow is chastising Apple for calling their new iPhone screen technology "Retina Display." Apparently this "marketing drivel" has so offended this guy he feels the need to rant about it on slashdot:

"Again though, why the use of meaningless words? Couldn't he have just said "the resolution/DPI is so dense that your eyes won't be able to distinguish individual pixels"? What, does the average Apple customer really seek the need of some special word to wrap up the device's capabilities in? And if they do, what does that say about their average customer?

I think it's insulting to the people that buy Apple's products, regardless of whether people seek it out or not."

from slashdot.org

Holy crap dude! For real?? Yes. This is what we have language for. You use words and phrases to sum up larger concepts so a conversation can happen at an acceptable pace. Words do create some ambiguity as definitions tend to be subjective, but without some consolidation it's difficult for anyone to get beyond facts and into useful concepts in a real world situation. I mean clearly this individual is smart enough to understand what a pixel is, how DPI might work, etc But the basic purpose of language (were not even talking about marketing yet!) seems to not only escape them, but insult them as well.

I take two lessons from this:

1) I am a moron. This one shows up a lot in my life lessons from open source. So far I find the dumber I assume myself to be, the more pleasantly surprised I am when I get something right. If I am hearing about something that others think is awesome and my geek-gland says "that's stupid marketing drivel," chances are they're right and I'm wrong.

2) Just because you're talking to someone "smart," doesn't mean they have a clue what they're talking about.


Jun 9, 2010, 1:07 PM

When we were commercial software things we're, quite frankly, easier in a lot of ways. We had a few dozen clients we had active relationships with, and we worked on about half a dozen projects at a time. In those days it was pretty easy to try out a new idea with the CMS because we would simply put it on the latest clients setup and see what happened. We didn't really worry too much about keeping everyone on the latest version of the platform, and subsequently we didn't have to spend a lot of time worried about backwards compatibility.

We also didn't see a tremendous amount of intentional abuse of our systems. While we did build some large, active, and successful sites, the code behind them was only open to people who had worked with us in the past. To break one of our sites in the commercial days, you'd simply have to guess at vulnerabilities instead of being able to scour code for them first.

Now things have changed. Every feature idea we have is more and more tempered by "what will this do to existing sites or old versions." We've learned about (and quickly addressed) any number of vulnerabilities that some guy in his basement found for free when paid consultants had found none for five years before. You quickly learn that even the most well intentioned work can cause havoc.

For example, there are two blocks in concrete5 that are commonly used to build navigations: the Auto-Nav block and the Page List block. The Auto-Nav block had been built to honor a certain variable you can set at a page level to hide that page from the navigation. The Page List did not honor the same attribute, and someone from the community pointed out that it really would make more sense if it did. We agreed and "fixed" it as part of some other version changes. Weeks later, people started complaining that their sites we're missing pages. After some frustration we realized "duh" of course people had built sites that worked around the way the blocks behaved in the past and the simple "fix" to the Page List block actually broke their sites.

We spend a lot of our time trying to manage issues that could mature like this now. I tend to take much longer to release something than I used to. I tend to be more thoughtful about the reasons and needs behind any feature changes. The temptation to "fix" something that could have been better implemented in the first place is very strong. Learning to first resist and then very delicately architect not necessarily the perfect, but rather the lowest impact solution, has been a new adventure for me. Once you go open source it is safe to assume that someone somewhere who is smarter than you and has all the time in the world, is finding the mistakes, finding the holes, and making up their own weird work-arounds which will impact you later. Be careful what you touch because no good deed goes unpunished.


Jun 2, 2010, 7:02 PM

(Pulled from here: https://www.concretecms.com/about/our_philosophy/a-letter-to-php-developers/)

Hi,

I'm Franz, I used to be a developer, now I write emails. I was programming logo in first grade, I was running BBS's in the 80's, hacking together sites with SSI and PHPv3 in the 90's. Now I run concrete5.org with Andrew, who grew up hacking IRC and has worked with me for over a decade. We built concrete5 after years of consulting and frustration with other systems.

I know there are thousands of content management systems, and the learning curve for any new system is a beast, so I applaud the fact that you've bothered to look for something new and have read this far at all. Let me tell you a few things about where we're coming from that might help you continue to find the energy to get under the hood of concrete5:

  1. We talk about "path of least resistance" around the office a lot. This means creating elegant solutions to real problems. You can't get too high-level or you've just added a layer of confusion. You can't get too specific because you'll end up re-writing it constantly. It's about finding what the consistent elements of the challenge are and building a solution that addresses them while offering complete flexibility around everything else. Path of least resistance doesn't mean cutting corners, it means spending the time to understand a problem and create strong tools for building all the types of solutions you'll need in the future.
  2. Object oriented code is a good means to an end but it's not the goal. The goal is having reusable code that someone can understand at a glance. If I had to spend 30 minutes looking for a single line of code that is buried 10 directories deep in a file with nothing else in it, chances are you've failed in meeting the goal, even though you're strictly OOP. That doesn't mean procedural is good, it just means quality is about thoughtful balance.
  3. Just because you can, doesn't mean you should. It's fun to brainstorm but lets not pretend every idea is a good one. I personally am the proud owner of many bad ideas. Every feature added means that much more risk of edge case bugs, so lets debate the value/cost ratio of that feature. Just because we're "open source" doesn't mean we're socialist hippies. Lets also not forget that the first 80% of building something is relatively fun and easy, it's the last 20% of dialing it in that will kill you.
  4. Less is more. These are websites, not rocket-ships. A page on a website is just a page. While concrete5 certainly has a learning curve and you will need to invest a little energy to get started, you should find the number of concepts you have to grapple with to be far lower than what you've grown accustomed to.
  5. From the ground up concrete5 was designed to be a CMS. We built this as our tool box to make picky agency clients happy. It's not a blog that people use as a CMS. It's not a news site that had features draped on it until it served no particular market and got dubbed a CMS. It is a well thought-out framework that was designed to let crazy clients manage a great looking website, with next to no training.

If you're hot under the collar right now because I just made it clear I'm not going to automatically approve your add-on when it doesn't follow standards, or that I've failed to understand that your computer science teacher is a god amongst men chances are you're going to find your developer glory elsewhere. If these points resonate with you, keep exploring. You'll find a nicely thought out system that follows MVC and OOP practices where they add value, and helps you get your job done faster and more effectively in the real world.

Best wishes
Franz Maruna
CEO, Concrete CMS Inc.


May 14, 2010, 6:49 PM

This Week's News


May 11, 2010, 6:46 PM

It's our clear goal to get concrete5 on every well configured web server on earth. A nice script installing app called Softaculous has just added concrete5 to the stuff they support install for. That's great news to us and we're happy to be working directly with Softaculous so hopefully version updates will be smooth sailing for concrete5 fans.

Thanks Softaculous!


May 7, 2010, 12:55 PM

Well if you've been paying attention to concrete5.org recently you've seen some fairly cool new stuff like the Karma system. Now we're launching a weekly video show "Totally Random" where we share news on concrete5 and interesting things we bump into along the way. Check out our super rough but amusing pilot here:


Apr 7, 2010, 12:53 PM

Hey gang,

Just a quick note to announce some new add-ons & themes in our marketplace:
eCommerce 1.7.1 a new version that supports with support for optional checkout parameters, price-affecting customer choices (e.g. size XL adds $3 to base cost) and more currency formatting.

Digital Downloads 1.0 and add-on for eCommerce that lets you securely offer digital files to your customers after purchase.

RSS Feed Manager Create and configure rich-text feeds for your site.

Tell a Friend Form Cross promotion for your site.

Search Tools A searchable page list interface.

Highslide Web Album Another cool image gallery

Dojo Storyboard designer Make a wireframe/cartoon like storyboard

And a bunch of new Themes too:

Splash
Diamond
Silk
Camilo
Creme includes eCommerce templates!
Instill
Pluralism

Thanks to all our 3rd part developers for helping grow concrete5!


Apr 5, 2010, 12:48 PM

This was fun!

Got to talk about how and why concrete5 got started, what my own background is, and what makes a startup work. It's always flattering to be called a "go-getter." ;)

Here's the link to the site: http://www.go-getters.ideatewith.com

Also, here's the iTunes link: http://itunes.apple.com/podcast/go-getters/id337491910


Mar 31, 2010, 12:44 PM

Revolutionary Device Simplifies the Architecture Process for ‘Problem Clients'

Portland, OR (PRWEB) April 1, 2010 concrete5 is an open source content management system that powers over 35,000 websites from tiny churches to major institutions and startups. Now the concrete CMS team has created a new appliance to deliver project success with even the most difficult client.

The process of using a Web Architecture Appliance (WAA) is nothing short of shocking. A base concrete5 install is setup on a webserver, and connected to a computer using the WAA via USB. The client simply lays one hand on the sensor on top, and starts describing their vision for the site in their own tone.

"Leveraging this level of synergy has been a dream of mine for ages," says Lead Developer Ryan Tyler. "I've had clients who just couldn't communicate in real terms at all. I can't count the times I've heard ‘I'm not really sure but you know what I'm talking about' on a fixed budget. Well I don't, but now I can hook them up to the WAA and problem solved. It's amazing."

Andrew Embler, CTO explains "hardware is not easy, and certainly inferring what someone actually needs when the direction is ‘it needs more buttons' is no small challenge either. That's why we knew we had to do this. "

Learn more about the WAA here.

http://concrete5.org/waa


Mar 30, 2010, 7:56 PM

Open Source CMS concrete5 Gets Even Sexier to Use, and Catches the Eye of Drupal and Joomla! Developers at SXSW.

Portland, OR (PRWEB) March 29, 2010 — concrete CMS was commercial software that went open source in late 2008, quickly winning project of the month on SourceForge and much attention from a community of open source fans used to dealing with painful user experiences and scattered code. During the last year the core team behind concrete5 has been flushing out features in their CMS, along with building an active community and marketplace at concrete5.org. Now with the release of version 5.4 concrete5 has really hit its stride and the core team expects continued great growth this summer.

concrete5 powers over 35,000 websites today, with a developer community some 18,000 members strong. "We've grown very quickly since going open source," says CTO Andrew Embler. "The core application has always been very stable, but in the past we knew there were a few areas we wanted to clean up. With the sitemap improvements and even faster AJAX editing in 5.4 we've really covered the big items on my radar. "

Some architectural changes to better support the needs of enterprise level clients have already allowed some larger organizations to choose concrete5 over Drupal, Joomla!, and Wordpress. The additional changes to fully embrace the Zend framework by using Zend Cache and Zend Translate has proven well worth the investment.

"It was great fun showing off the release candidate of 5.4 at SXSW:Interactive this year,' says Franz Maruna, CEO. "We met a lot of Joomla! and Drupal developers who begrudgingly gave us 5 minutes to see the competition, only to walk away 20 minutes later lamenting about time they'd wasted on other systems. I think we showed quite a few people that you can build big powerful sites with concrete5 that really are easy to use."

See the complete feature list in 5.4 here:
https://www.concretecms.com/documentation/background/version_history/version-5-4-0/

About concrete5
concrete CMS is a leading developer of next- generation open source solutions for web sites. The company's flagship product, concrete5, combines the ease-of-use of a blogging platform with the flexibility and power of a web development platform. To date, thousands of advertising and creative agencies and web developers around the world have downloaded concrete5 for free and used the technology to quickly and inexpensively build enterprise-quality web sites that can be updated by end users. concrete CMS is a privately held company based in Portland, Oregon, and manages the concrete5.org project. For more information, please visit https://www.concretecms.com.

Contact:
Franz Maruna
503-235-0606
franz (at) concrete5.org